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Orjinal Vsro Server Files (Sonunda Yayınlandı.)



bende atmıyor ? 2 GB ram var


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SQL > SRO_VT_ACCOUNT >_PrivilegedIP tablesini silbunu ekle



sonra
_PrivilegedIP gir

IP1 -
IP2 IP3 DİE BİR YER VAR ORAYA KENDİ İPNİ YAZ

ÖRNEK ;
IP1 IP2 IP3 IP4
192 168 1 109


BUNU GİBİ 2 YAZ SONRA IP5 DEN SORNA TEKRAR YAZ 2 TANE OLSUN GM ACC.'LERİNDEN BİRİNDEN GİR OYUNA MD 5 ŞİFRE YAPARAK

ekranda kalıyor yaptım
 
darkangel yardım edermisin gameserver acılıyor asagıda biseyler yazıyo ve 10saniye sonra kapanıyor :S
 
adszdc.jpg
[/URL]
fatalda bunlar var
 
Yahu arkadaşlar bize verilen bu yayınlanan dB ye baktıgımızda itemler ve 11 dg ye ağit bazı yerler yok bu DB eksik gene cherno bize tam db yi vermemiş kanımca :S
 
item bug olayını hala çözemedim ama sorunun nerede olduğunu sanırım buldum USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_STRG_MOVE_ITEM] Script Date: 09/17/2011 11:40:57 ******/
SET ANSI_NULLS ON
GO
SET
QUOTED_IDENTIFIER ON
GO
--------------------------------------------------------------------------------------------------------------------------
-- PROC #3
-- _STRG_MOVE_ITEM ! - by zone0000 ()
--------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------
-- _STRG_MOVE_ITEM Operation(35)(36) ()
-----------------------------------------------------------------
ALTER PROCEDURE [dbo].[_STRG_MOVE_ITEM]
@Operation
AS TINYINT,
@UserJID
AS INT,
@CharID
AS INT,
@GuildID
AS BIGINT, -- Operation 39, 40 LinkedItemID .
@Slot_From AS TINYINT,
@Slot_To
AS TINYINT,
@Data
AS INT, -- 0 .
@RemoveAndOverwrite AS TINYINT
AS
----------------
-- SP_UPDATE_SLOTS_INV 0
-- SP_UPDATE_SLOTS_CHEST 1
-- SP_DEPOSIT_ITEM 2
-- SP_WITHDRAW_ITEM 3
-- SP_UPDATE_SLOTS_INV_COS 16
-- SP_GUILD_CHEST_UPDATE_SLOT 29
-- SP_GUILD_CHEST_DEPOSIT_ITEM 30
-- SP_GUILD_CHEST_WITHDRAW_ITEM 31
-- SP_MOVE_ITEM_AVATAR_PC 35 -- Avatar
-- SP_MOVE_ITEM_PC_AVATAR 36 -- Avatar
-- SP_PUSH_ITEM_INTO_MAGIC_CUBE 39 -- MagicCube
-- SP_POP_ITEM_FROM_MAGIC_CUBE 40 -- MagicCube
----------------
IF (@Operation <> 0 AND @Operation <> 1 AND @Operation <> 2 AND @Operation <> 3 AND @Operation <> 16 AND @Operation <> 29 AND @Operation <> 30 AND @Operation <> 31
AND @Operation <> 35 AND @Operation <> 36 -- Avatar
AND @Operation <> 39 AND @Operation <> 40 ) -- MagicCube
BEGIN
RETURN -1000
END
-- overwrite inventory ( reloading)
IF (@RemoveAndOverwrite <> 0 AND @Operation <> 0)
BEGIN
RETURN -1001
END
DECLARE @ItemID_From BIGINT
DECLARE @ItemID_To BIGINT
SET @ItemID_From = 0
SET @ItemID_To = 0
----------------------------------------------------------
-- Step1. Src Slot Dst Slot
----------------------------------------------------------
-------------- Src Item
IF (@Operation = 0 OR @Operation = 2 OR @Operation = 30) -- src: inventory
BEGIN
SELECT @ItemID_From = ItemID FROM _Inventory WHERE CharID = @CharID AND Slot = @Slot_From
END
ELSE IF (@Operation = 1 OR @Operation = 3) -- src: chest
BEGIN
SELECT @ItemID_From = ItemID FROM _Chest WHERE UserJID = @UserJID AND Slot = @Slot_From
END
ELSE IF (@Operation = 16)
BEGIN
SELECT @ItemID_From = ItemID FROM _InvCOS WHERE COSID = @CharID AND Slot = @Slot_From
END
ELSE IF (@Operation = 29 OR @Operation = 31)
BEGIN
SELECT @ItemID_From = ItemID FROM _GuildChest WHERE GuildID = @GuildID AND Slot = @Slot_From
END
-- Avatar ( Avatar -> PC )
ELSE IF (@Operation = 35)
BEGIN
SELECT @ItemID_From = ItemID FROM _InventoryForAvatar WHERE CharID = @CharID AND Slot = @Slot_From
END
-- Avatar ( PC -> Avatar )
ELSE IF (@Operation = 36)
BEGIN
SELECT @ItemID_From = ItemID FROM _Inventory WHERE CharID = @CharID AND Slot = @Slot_From
END
-- MagicCube ( PCInv -> MagicCube )
ELSE IF (@Operation = 39)
BEGIN
SELECT @ItemID_From = ItemID FROM _Inventory WHERE CharID = @CharID AND Slot = @Slot_From
END
-- MagicCube ( MagicCube -> PCInv )
ELSE IF (@Operation = 40)
BEGIN
SELECT @ItemID_From = ItemID FROM _InventoryForLinkedStorage WHERE LinkedItemID = @GuildID AND Slot = @Slot_From
END
-------------- Dst Item
IF (@Operation = 0 OR @Operation = 3 OR @Operation = 31) -- dst: inventory
BEGIN
SELECT @ItemID_To = ItemID FROM _Inventory WHERE CharID = @CharID AND Slot = @Slot_To
END
ELSE IF (@Operation = 1 OR @Operation = 2) -- dst: chest
BEGIN
SELECT @ItemID_To = ItemID FROM _Chest WHERE UserJID = @UserJID AND Slot = @Slot_To
END
ELSE IF (@Operation = 16)
BEGIN
SELECT @ItemID_To = ItemID FROM _InvCOS WHERE COSID = @CharID AND Slot = @Slot_To
END
ELSE IF (@Operation = 29 OR @Operation = 30)
BEGIN
SELECT @ItemID_To = ItemID FROM _GuildChest WHERE GuildID = @GuildID AND Slot = @Slot_To
END
-- Avatar ( Avatar -> PC )
ELSE IF (@Operation = 35)
BEGIN
SELECT @ItemID_To = ItemID FROM _Inventory WHERE CharID = @CharID AND Slot = @Slot_To
END
-- Avatar ( PC -> Avatar )
ELSE IF (@Operation = 36)
BEGIN
SELECT @ItemID_To = ItemID FROM _InventoryForAvatar WHERE CharID = @CharID AND Slot = @Slot_To
END
-- MagicCube ( PCInv -> MagicCube )
ELSE IF (@Operation = 39)
BEGIN
SELECT @ItemID_To = ItemID FROM _InventoryForLinkedStorage WHERE LinkedItemID = @GuildID AND Slot = @Slot_To
END
-- MagicCube ( MagicCube -> PCInv )
ELSE IF (@Operation = 40)
BEGIN
SELECT @ItemID_To = ItemID FROM _Inventory WHERE CharID = @CharID AND Slot = @Slot_To
END
--------------
IF (@RemoveAndOverwrite <> 0)
BEGIN
-- .
IF (@ItemID_From IS NULL OR @ItemID_To IS NULL)
BEGIN
RETURN -1003
END
IF (@ItemID_From = 0 OR @ItemID_To = 0)
BEGIN
RETURN -1004
END
END
ELSE
BEGIN
-- Source .
IF (@ItemID_From IS NULL OR @ItemID_From = 0)
BEGIN
RETURN -1005
END
IF (@ItemID_To IS NOT NULL AND @ItemID_To <> 0)
BEGIN
RETURN -1006
END
END
IF (@Operation = 0)
BEGIN
IF (@Slot_To < 13)
BEGIN
DECLARE @CheckValidity INT
EXEC @CheckValidity = _STRG_CHECKITEM_CANBE_EQUIPED @ItemID_From, @Slot_To
IF (@CheckValidity <= 0)
BEGIN
RETURN @CheckValidity
END
END
END
BEGIN TRANSACTION
----------------------------------------------------------
-- Step2. Storage
----------------------------------------------------------
-------------- Src Slot
IF (@Operation = 0 OR @Operation = 2 OR @Operation = 30)
BEGIN
UPDATE _Inventory SET ItemID = 0 WHERE CharID = @CharID AND Slot = @Slot_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -2
END
END
ELSE IF (@Operation = 1 OR @Operation = 3)
BEGIN
UPDATE _Chest SET ItemID = 0 WHERE UserJID = @UserJID AND Slot = @Slot_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -2
END
END
ELSE IF (@Operation = 16)
BEGIN
UPDATE _InvCOS SET ItemID = 0 WHERE COSID = @CharID AND Slot = @Slot_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -2
END
END
ELSE IF (@Operation = 29 OR @Operation = 31)
BEGIN
UPDATE _GuildChest SET ItemID = 0 WHERE GuildID = @GuildID AND Slot = @Slot_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -2
END
END
-- Avatar ( Avatar -> PC )
ELSE IF (@Operation = 35 )
BEGIN
UPDATE _InventoryForAvatar SET ItemID = 0 WHERE CharID = @CharID AND Slot = @Slot_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -2
END
END
-- Avatar ( PC -> Avatar )
ELSE IF (@Operation = 36 )
BEGIN
UPDATE _Inventory SET ItemID = 0 WHERE CharID = @CharID AND Slot = @Slot_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -2
END
END
-- MagicCube ( PCInv -> MagicCube )
ELSE IF (@Operation = 39 )
BEGIN
UPDATE _Inventory SET ItemID = 0 WHERE CharID = @CharID AND Slot = @Slot_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -2
END
END
-- MagicCube ( MagicCube -> PCInv )
ELSE IF (@Operation = 40 )
BEGIN
UPDATE _InventoryForLinkedStorage SET ItemID = 0 WHERE LinkedItemID = @GuildID AND Slot = @Slot_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -2
END
END
-------------- Dst Slot
IF (@Operation = 0 OR @Operation = 3 OR @Operation = 31)
BEGIN
UPDATE _Inventory SET ItemID = @ItemID_From WHERE CharID = @CharID AND Slot = @Slot_To
END
ELSE IF (@Operation = 1 OR @Operation = 2)
BEGIN
UPDATE _Chest SET ItemID = @ItemID_From WHERE UserJID = @UserJID AND Slot = @Slot_To
END
ELSE IF (@Operation = 16)
BEGIN
UPDATE _InvCOS SET ItemID = @ItemID_From WHERE COSID = @CharID AND Slot = @Slot_To
END
ELSE IF (@Operation = 29 OR @Operation = 30)
BEGIN
UPDATE _GuildChest SET ItemID = @ItemID_From WHERE GuildID = @GuildID AND Slot = @Slot_To
END
-- Avatar ( Avatar -> PC )
ELSE IF (@Operation = 35)
BEGIN
UPDATE _Inventory SET ItemID = @ItemID_From WHERE CharID = @CharID AND Slot = @Slot_To
END
-- Avatar ( PC -> Avatar )
ELSE IF (@Operation = 36)
BEGIN
UPDATE _InventoryForAvatar SET ItemID = @ItemID_From WHERE CharID = @CharID AND Slot = @Slot_To
END
-- MagicCube ( PCInv -> MagicCube )
ELSE IF (@Operation = 39)
BEGIN
UPDATE _InventoryForLinkedStorage SET ItemID = @ItemID_From WHERE LinkedItemID = @GuildID AND Slot = @Slot_To
END
-- MagicCube ( MagicCube -> PCInv )
ELSE IF (@Operation = 40)
BEGIN
UPDATE _Inventory SET ItemID = @ItemID_From WHERE CharID = @CharID AND Slot = @Slot_To
END
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -3
END
----------------------------------------------------------
-- Step3. Overwrite !
----------------------------------------------------------
IF (@RemoveAndOverwrite <> 0)
BEGIN
DECLARE @Rvalue INT
EXEC @Rvalue = _STRG_FREE_ITEM_NoTX @ItemID_To
IF (@Rvalue < 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -4
END
END
----------------------------------------------------------
-- Step4. 4Byte Item Data ( !)
----------------------------------------------------------
DECLARE @Old_ItemData INT
SELECT @Old_ItemData = Data FROM _ITEMS WHERE ID64 = @ItemID_From
IF (@Old_ItemData IS NOT NULL AND @Old_ItemData <> @Data)
BEGIN
UPDATE _Items SET Data = @Data WHERE ID64 = @ItemID_From
IF (@@ROWCOUNT = 0 OR @@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -4
END
END
----------------------------------------------------------
-- Step4. COMMIT
----------------------------------------------------------
COMMIT TRANSACTION
RETURN 1
arkadaslar bu proceduredeki -1006 ile ilgili hata.düzenled,m ama olmadı::S
 
evet vds kurdum ikere vds ip yazdım kendi ip nereye yazam?


SQL > SRO_VT_ACCOUNT >_PrivilegedIP tablesini silbunu ekle

USE [SRO_VT_ACCOUNT]
GO
/****** Object: Table [dbo].[_PrivilegedIP] Script Date: 09/13/2011 08:35:06 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
drop table _PrivilegedIP
GO
CREATE TABLE [dbo].[_PrivilegedIP](
[IP1] [tinyint] NOT NULL,
[IP2] [tinyint] NOT NULL,
[IP3] [tinyint] NOT NULL,
[IP4] [tinyint] NOT NULL,
[IP5] [tinyint] NOT NULL,
[IP6] [tinyint] NOT NULL,
[IP7] [tinyint] NOT NULL,
[IP8] [tinyint] NOT NULL
) ON [PRIMARY]
GO



sonra
_PrivilegedIP gir

IP1 -
IP2 IP3 DİE BİR YER VAR ORAYA KENDİ İPNİ YAZ

ÖRNEK ;
IP1 IP2 IP3 IP4
192 168 1 109


BUNU GİBİ 2 YAZ SONRA IP5 DEN SORNA TEKRAR YAZ 2 TANE OLSUN GM ACC.'LERİNDEN BİRİNDEN GİR
 
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